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▪【转】兑现自定义布局的Notification 【转】实现自定义布局的Notification
转自:http://blog.csdn.net/chenlong12580/article/details/7099251
实现了自己的notification,需要利用RemoteView来实现自定义布局,这里就来举一个示例,方便理解。
第一.........
▪ 基于Selector的旋钮图片效果 基于Selector的按钮图片效果
图片按钮在获取焦点和失去焦点时,会有不同的显示效果,可以针对每个按钮添加OnFocusListener事件,但还是不方便,而且有太多的java代码,对于后期维护也不是.........
▪ 手势与抚摸 手势与触摸
如果要VIEW支持用户交互,得要设置
self.userInteractionEnabled = YES;
一个简单的UIView例子
@interface DragView : UIImageView
{
CGPoint startLocation;
}
@end
@implementation DragView
- (id) initWithImage: (U.........
[1]【转】兑现自定义布局的Notification
来源: 互联网 发布时间: 2014-02-18
【转】实现自定义布局的Notification
转自:http://blog.csdn.net/chenlong12580/article/details/7099251
实现了自己的notification,需要利用RemoteView来实现自定义布局,这里就来举一个示例,方便理解。
第一步:新建一个工程,命名为cusNotification;
第二步:新建一个布局文件(即自定义的notification的布局文件:custom_notification.xml,内容如下:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="@+id/image"
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:layout_alignParentLeft="true"
android:layout_marginRight="10dp"
android:contentDescription="@string/Image" />
<TextView
android:id="@+id/title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toRightOf="@id/image"
/>
<TextView
android:id="@+id/text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toRightOf="@id/image"
android:layout_below="@id/title"
/>
</RelativeLayout>
第三步:新建上面布局文件中引用到的styyes.xml文件,代码如下:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="NotificationText" parent="android:TextAppearance.StatusBar.EventContent" />
<style name="NotificationTitle" parent="android:TextAppearance.StatusBar.EventContent.Title" />
</resources>
第四步:修改java源文件,代码如下:
public class CusNotificationActivity extends Activity {
private static final int CUSTOM_VIEW_ID = 1;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
//Notification notification = new Notification();
int icon = R.drawable.ic_launcher;
CharSequence tickerText = "Notification01";
long when = System.currentTimeMillis();
Notification notification = new Notification(icon, tickerText, when);
RemoteViews contentView = new RemoteViews(getPackageName(), R.layout.custom_notification);
contentView.setImageViewResource(R.id.image, R.drawable.notification_image);
contentView.setTextViewText(R.id.title, "Custom notification");
contentView.setTextViewText(R.id.text, "This is a custom layout");
notification.contentView = contentView;
Intent notificationIntent = new Intent(this, CusNotificationActivity.class);
PendingIntent contentIntent = PendingIntent.getActivity(CusNotificationActivity.this, 0, notificationIntent, 0);
notification.contentIntent = contentIntent;
String ns = Context.NOTIFICATION_SERVICE;
NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns);
mNotificationManager.notify(CUSTOM_VIEW_ID, notification);
}
}
这里主要是讲解自定义布局notification的实现,并没有做出很炫的效果!就到这吧!
[2] 基于Selector的旋钮图片效果
来源: 互联网 发布时间: 2014-02-18
基于Selector的按钮图片效果
图片按钮在获取焦点和失去焦点时,会有不同的显示效果,可以针对每个按钮添加
OnFocusListener事件,但还是不方便,而且有太多的java代码,对于后期维护也不是很方便!
运用selector就解决了该问题:
首先在drawable目录下创建1_selector.xml文件(名称可以随意取),如果是获取焦点和失去焦点的效果,内容代码如下:
xxxxx处为不同显示的图片。
其次,对按钮进行配置
?????是selector对应xml文件的文件名,在这里对应的是1_selector
然后运行虚拟机,就可以看到效果了
图片按钮在获取焦点和失去焦点时,会有不同的显示效果,可以针对每个按钮添加
OnFocusListener事件,但还是不方便,而且有太多的java代码,对于后期维护也不是很方便!
运用selector就解决了该问题:
首先在drawable目录下创建1_selector.xml文件(名称可以随意取),如果是获取焦点和失去焦点的效果,内容代码如下:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_focused="true"
android:drawable="@drawable/xxxxxx"></item>
<item android:state_focused="false"
android:drawable="@drawable/xxxxxx"></item>
</selector>
xxxxx处为不同显示的图片。
其次,对按钮进行配置
<ImageButton
android:id="@+id/button1"
android:layout_width="105px"
android:layout_height="105px"
android:layout_x="230px"
android:layout_y="595px"
android:background="@drawable/????????" />
?????是selector对应xml文件的文件名,在这里对应的是1_selector
然后运行虚拟机,就可以看到效果了
[3] 手势与抚摸
来源: 互联网 发布时间: 2014-02-18
手势与触摸
如果要VIEW支持用户交互,得要设置
self.userInteractionEnabled = YES;
一个简单的UIView例子
@interface DragView : UIImageView
{
CGPoint startLocation;
}
@end
@implementation DragView
- (id) initWithImage: (UIImage *) anImage
{
if (self = [super initWithImage:anImage])
self.userInteractionEnabled = YES;
return self;
}
- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
{
// Calculate and store offset, and pop view into front if needed
CGPoint pt = [[touches anyObject] locationInView:self];
startLocation = pt;
[[self superview] bringSubviewToFront:self];
NSLog(@"begin");
}
- (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
{
// Calculate offset
CGPoint pt = [[touches anyObject] locationInView:self];
float dx = pt.x - startLocation.x;
float dy = pt.y - startLocation.y;
CGPoint newcenter = CGPointMake(self.center.x + dx, self.center.y + dy);
// Bound movement into parent bounds
float halfx = CGRectGetMidX(self.bounds);
newcenter.x = MAX(halfx, newcenter.x);
newcenter.x = MIN(self.superview.bounds.size.width - halfx, newcenter.x);
float halfy = CGRectGetMidY(self.bounds);
newcenter.y = MAX(halfy, newcenter.y);
newcenter.y = MIN(self.superview.bounds.size.height - halfy, newcenter.y);
// Set new location
self.center = newcenter;
}
@end
手动创建一图片的UIImageView
- (UIImage *) createImage
{
UIColor *color = [UIColor colorWithRed:RANDLEVEL green:RANDLEVEL blue:RANDLEVEL alpha:1.0f];
//设置图片的区域
UIGraphicsBeginImageContext(CGSizeMake(SIDELENGTH, SIDELENGTH));
CGContextRef context = UIGraphicsGetCurrentContext();
// Create a filled ellipse 填充区域
[color setFill];
CGRect rect = CGRectMake(0.0f, 0.0f, SIDELENGTH, SIDELENGTH);
CGContextAddEllipseInRect(context, rect);
CGContextFillPath(context);
// Outline the circle a couple of times
CGContextSetStrokeColorWithColor(context, [[UIColor whiteColor] CGColor]);
CGContextAddEllipseInRect(context, CGRectInset(rect, INSET_AMT, INSET_AMT));
CGContextStrokePath(context);
CGContextAddEllipseInRect(context, CGRectInset(rect, 2*INSET_AMT, 2*INSET_AMT));
CGContextStrokePath(context);
UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return theImage;
}
判断是否在区域里面 HALFSIDE是圆的半径
- (BOOL) pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
CGPoint pt;
float HALFSIDE = SIDELENGTH / 2.0f;
// normalize with centered origin
pt.x = (point.x - HALFSIDE) / HALFSIDE;
pt.y = (point.y - HALFSIDE) / HALFSIDE;
// x^2 + y^2 = radius
float xsquared = pt.x * pt.x;
float ysquared = pt.y * pt.y;
// If the radius < 1, the point is within the clipped circle
if ((xsquared + ysquared) < 1.0) return YES;
return NO;
}
根据图像的像位判断是否点击到图片,位图上面的触摸
- (BOOL) pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
//如果点下去的点不在self.bounds里面直接返回NO
if (!CGRectContainsPoint(self.bounds, point)) {
return NO;
}
//如果这个点的中断值 ALPHA小于33%,就可以看做是透明了,但也要和实际情况
return (bytes[alphaOffset(point.x, point.y, self.image.size.width)] > 85);
}
//计算当前点在数像中的位的位置
//X,Y表示点的坐标,W表示当前VIEW的宽度
NSUInteger alphaOffset(NSUInteger x, NSUInteger y, NSUInteger w){
return y * w * 4 + x * 4 + 0;
}
//计算图像的位
unsigned char *getBitmapFromImage (UIImage *image)
{
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL)
{
fprintf(stderr, "Error allocating color space\n");
return NULL;
}
CGSize size = image.size;
// void *bitmapData = malloc(size.width * size.height * 4);
unsigned char *bitmapData = calloc(size.width * size.height * 4, 1); // Courtesy of Dirk. Thanks!
if (bitmapData == NULL)
{
fprintf (stderr, "Error: Memory not allocated!");
CGColorSpaceRelease(colorSpace);
return NULL;
}
CGContextRef context = CGBitmapContextCreate (bitmapData, size.width, size.height, 8, size.width * 4, colorSpace, kCGImageAlphaPremultipliedFirst);
CGColorSpaceRelease(colorSpace );
if (context == NULL)
{
fprintf (stderr, "Error: Context not created!");
free (bitmapData);
return NULL;
}
CGRect rect = CGRectMake(0.0f, 0.0f, size.width, size.height);
CGContextDrawImage(context, rect, image.CGImage);
unsigned char *data = CGBitmapContextGetData(context);
CGContextRelease(context);
return data;
}
视图持久性和归档
//持久化
- (void) updateDefaults
{
NSMutableArray *colors = [[NSMutableArray alloc] init];
NSMutableArray *locs = [[NSMutableArray alloc] init];
for (DragView *dv in [[self.view viewWithTag:201] subviews])
{
[colors addObject:dv.whichFlower];
[locs addObject:NSStringFromCGRect(dv.frame)];
}
[[NSUserDefaults standardUserDefaults] setObject:colors forKey:@"colors"];
[[NSUserDefaults standardUserDefaults] setObject:locs forKey:@"locs"];
[[NSUserDefaults standardUserDefaults] synchronize];
[colors release];
[locs release];
}
//删除
[[NSUserDefaults standardUserDefaults] removeObjectForKey:@"colors"];
[[NSUserDefaults standardUserDefaults] removeObjectForKey:@"locs"];
//加载
NSMutableArray *colors = [[NSUserDefaults standardUserDefaults] objectForKey:@"colors"];
NSMutableArray *locs = [[NSUserDefaults standardUserDefaults] objectForKey:@"locs"];
//归档
@interface DragView : UIImageView
{
CGPoint startLocation;
NSString *whichFlower;
}
@property (retain) NSString *whichFlower;
@end
@implementation DragView
@synthesize whichFlower;
//保存
- (void) encodeWithCoder: (NSCoder *)coder
{
[coder encodeCGRect:self.frame forKey:@"viewFrame"];
[coder encodeObject:self.whichFlower forKey:@"flowerType"];
}
//初始化
- (id) initWithCoder: (NSCoder *)coder
{
[super initWithFrame:CGRectZero];
self.frame = [coder decodeCGRectForKey:@"viewFrame"];
self.whichFlower = [coder decodeObjectForKey:@"flowerType"];
self.image = [UIImage imageNamed:self.whichFlower];
self.userInteractionEnabled = YES;
return self;
}
//保存
NSArray *flowers = [[self.view viewWithTag:201] subviews];
[NSKeyedArchiver archiveRootObject:flowers toFile:DATAPATH];
//加载
NSArray *flowers = [NSKeyedUnarchiver unarchiveObjectWithFile:DATAPATH];
使用NSUndoManager来执行Undo和reDo操作
// Initialize the undo manager for this application self.undoManager = [[NSUndoManager alloc] init]; //设置UNDO次数 [self.undoManager setLevelsOfUndo:999]; //注册 在视图时同注册 [[self.undoManager prepareWithInvocationTarget:self] setPosition:self.center]; //然后是否正在undo while ([self.undoManager isUndoing]); // Don't show the undo button if the undo stack is empty //是否能undo if (!self.undoManager.canUndo) self.navigationItem.leftBarButtonItem = nil; else self.navigationItem.leftBarButtonItem = BARBUTTON(@"Undo", @selector(undo)); //最后再处理undo [self.undoManager undo];
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