在之前也谢了几篇关于CXF进行服务的发布的文章,基于Spring以及基于jetty
本文同样实现基于Jetty内置服务器进行服务的发布,主要解决的问题就是发布出来的WSDL中方法参数名称不一致的问题
接口文件:
package demo.hw.server;
import javax.jws.WebMethod;
import javax.jws.WebParam;
import javax.jws.WebResult;
import javax.jws.WebService;
@WebService
public interface HelloWorld {
@WebMethod
@WebResult(name="callBack")
String sayHi(@WebParam(name="username")String username);
}
实现类:
package demo.hw.server;
public class HelloWorldImpl implements HelloWorld {
public String sayHi(String text) {
System.out.println("sayHi called");
return "Hello " + text;
}
}
发布:(1)
package demo.hw.server;
import javax.xml.ws.Endpoint;
public class Server {
public static void main(String args[]) throws Exception {
Endpoint endpoint = Endpoint.publish(
"http://localhost:8080/WSCXF/helloService",
new HelloWorldImpl());// 这里是实现类
System.out.println("WS发布成功!");
}
}
发布(2)
HelloWorldImpl helloworldimp = new HelloWorldImpl();
JaxWsServerFactoryBean factoryBean = new JaxWsServerFactoryBean();
factoryBean.setAddress("http://localhost:8080/WSCXF/helloService");
factoryBean.setServiceClass(HelloWorld.class);//接口类
factoryBean.setServiceBean(helloworldimp);
factoryBean.create();实现结果:
http://localhost:8080/WSCXF/helloService?wsdl
总结: 在之前探究了一段时间,实现了Spring无注解的发布服务,并实现了拦截器等功能,但是现在项目需求能够对服务进行控制,能够控制启动和停止,于是个人认为利用内置 Jetty服务器则可以实现对服务的控制,这样的话就需要进行注解编程,个人在探索中学习,如果童靴你又好的方法,希望能够分享一下。
又到10点半,时间真是过的真快。在项目中,遇到不能ListView及时更新的问题。写了一个demo,其中也遇到一些问题,一并写出来。前几个月总是有点懒,但是这个月总算是凑够4篇了。
代码比较简单,遇到点简单的问题,弄到了现在。
好吧,上代码:
public class PersonAdapter extends BaseAdapter {
private ArrayList<PersonBean> mList;
private Context mContext;
public PersonAdapter(ArrayList<PersonBean> list, Context context) {
mList = list;
mContext = context;
}
public void refresh(ArrayList<PersonBean> list) {
mList = list;
notifyDataSetChanged();
}
@Override
public int getCount() {
return mList.size();
}
@Override
public Object getItem(int position) {
return mList.get(position);
}
@Override
public long getItemId(int position) {
return position;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
Holder holder = null;
if (convertView == null) {
LayoutInflater inflater = LayoutInflater.from(mContext);
convertView = inflater.inflate(R.layout.list_item, null);
holder = new Holder();
holder.mNameText = (TextView)convertView.findViewById(R.id.name_text);
holder.mIDText = (TextView)convertView.findViewById(R.id.id_text);
convertView.setTag(holder);
} else {
holder = (Holder) convertView.getTag();
}
holder.mNameText.setText(mList.get(getCount() - position - 1).getName());
holder.mIDText.setText(mList.get(getCount() - position - 1).getID());
return convertView;
}
class Holder {
private TextView mNameText, mIDText;
}
}PersonAdapter继承自BaseAdapter,里面的代码都应该比较熟悉。里面注意这点代码:
public void refresh(ArrayList<PersonBean> list) {
mList = list;
notifyDataSetChanged();
}在初始化PersonAdapter的时候,需要外部导入一个mList。
public PersonAdapter(ArrayList<PersonBean> list, Context context) {
mList = list;
mContext = context;
}在使用这种类型时,在Activity使用mAdapter.notifyDataSetChanged()时候,有时候会发现数据不能够及时的更新。这个时候,就比较需要调用refresh()这个方法了。
下面看一下主Activity:
public class ListViewRefreshActivity extends Activity {
private ListView mListView;
private ArrayList<PersonBean> mList;
private PersonAdapter mAdapter;
private Handler mHandler;
private String mName, mID;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mListView = (ListView)findViewById(R.id.listView);
mList = new ArrayList<PersonBean>();
mAdapter = new PersonAdapter(mList, ListViewRefreshActivity.this);
mListView.setAdapter(mAdapter);
mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
mList.add((PersonBean) msg.obj);
Log.v("@@@@@@", "this is get message");
mAdapter.refresh(mList);
// mAdapter.notifyDataSetChanged();
}
};
// final Message message = new Message();
new Thread(new Runnable() {
@Override
public void run() {
try {
for (int i = 0; i < 10; i++) {
mName = "hao :" + i;
mID = "" + i;
PersonBean bean = new PersonBean();
bean.setID(mID);
bean.setName(mName);
Message message = new Message();
message.obj = bean;
Thread.sleep(3000);
mHandler.sendMessage(message);
// mHandler.sendMessageDelayed(message, 10000);
}}catch (Exception e) {
e.printStackTrace();
}
}
}).start();
}
} 先说一个小bug吧,看一下在new Thread上面有一句注释掉的final Message message = new Message();
如果用这个message,注释run方法体内的message,运行程序,在我机子上,发送第四个消息时,就会报android.util.AndroidRuntimeException:This message is already in use这个错,message已经被使用。所以,每一次发送,都要重新创建一个新的message。也可以使用一下语句:
message = mHandler.obtainMessage();里面主要看一下handler中重写handlerMessage这个方法:
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
mList.add((PersonBean) msg.obj);
Log.v("@@@@@@", "this is get message");
mAdapter.refresh(mList);
// mAdapter.notifyDataSetChanged();
}当然,在这个小例子中,使用mAdapter.refresh这个方法更麻烦点,直接调用notifyDataSetChange就可以达到效果,如果你的代码里面不能达到效果,就可以使用mAdapter.refresh试一下。
notifyDataSetChanged这个方法的设计是典型观察者模式。看一下源代码:
public abstract class BaseAdapter implements ListAdapter, SpinnerAdapter {
private final DataSetObservable mDataSetObservable = new DataSetObservable();
public boolean hasStableIds() {
return false;
}
public void registerDataSetObserver(DataSetObserver observer) {
mDataSetObservable.registerObserver(observer);
}
public void unregisterDataSetObserver(DataSetObserver observer) {
mDataSetObservable.unregisterObserver(observer);
}
/**
* Notifies the attached observers that the underlying data has been changed
* and any View reflecting the data set should refresh itself.
*/
public void notifyDataSetChanged() {
mDataSetObservable.notifyChanged();
}
/**
* Notifies the attached observers that the underlying data is no longer valid
* or available. Once invoked this adapter is no longer valid and should
* not report further data set changes.
*/
public void notifyDataSetInvalidated() {
mDataSetObservable.notifyInvalidated();
}有一个数据被观察者:mDataSetObservable。当被观察者数据发生改变时,通知观察者。我们使用registerDataSetObserver这个方法注册观察者。都是调用notifyDataSetChanged方法。就是告诉观察者,数据有所改变。在这个方法中,又调用了DataSetObserveable的notifyChanged方法:
/**
* Invokes onChanged on each observer. Called when the data set being observed has
* changed, and which when read contains the new state of the data.
*/
public void notifyChanged() {
synchronized(mObservers) {
// since onChanged() is implemented by the app, it could do anything, including
// removing itself from {@link mObservers} - and that could cause problems if
// an iterator is used on the ArrayList {@link mObservers}.
// to avoid such problems, just march thru the list in the reverse order.
for (int i = mObservers.size() - 1; i >= 0; i--) {
mObservers.get(i).onChanged();
}
}
}看一下他的方法说明:当数据被观察到已经改变,调用每一个观察者的onChanged方法去读取数据的最新状态。
mObservers的定义如下:
protected final ArrayList<T> mObservers = new ArrayList<T>();
通过遍历一个ArrayList来通知各个观察者。
前面说到了,我们可以调用registerDataSetObserver注册为观察者,但是是在哪注册的呢?因为如果没有注册,adapter就不应该发生变化。所以,我们看下ListView的SetAdapter这个方法:
@Override
public void setAdapter(ListAdapter adapter) {
if (mAdapter != null && mDataSetObserver != null) {
mAdapter.unregisterDataSetObserver(mDataSetObserver);
}
resetList();
mRecycler.clear();
if (mHeaderViewInfos.size() > 0|| mFooterViewInfos.size() > 0) {
mAdapter = new HeaderViewListAdapter(mHeaderViewInfos, mFooterViewInfos, adapter);
} else {
mAdapter = adapter;
}
mOldSelectedPosition = INVALID_POSITION;
mOldSelectedRowId = INVALID_ROW_ID;
// AbsListView#setAdapter will update choice mode states.
super.setAdapter(adapter);
if (mAdapter != null) {
mAreAllItemsSelectable = mAdapter.areAllItemsEnabled();
mOldItemCount = mItemCount;
mItemCount = mAdapter.getCount();
checkFocus();
mDataSetObserver = new AdapterDataSetObserver();
mAdapter.registerDataSetObserver(mDataSetObserver);
mRecycler.setViewTypeCount(mAdapter.getViewTypeCount());
int position;
if (mStackFromBottom) {
position = lookForSelectablePosition(mItemCount - 1, false);
} else {
position = lookForSelectablePosition(0, true);
}
setSelectedPositionInt(position);
setNextSelectedPositionInt(position);
if (mItemCount == 0) {
// Nothing selected
checkSelectionChanged();
}
} else {
mAreAllItemsSelectable = true;
checkFocus();
// Nothing selected
checkSelectionChanged();
}
requestLayout();
} 如果mAdapter和mDataSetObserver都不为空的话,取消mAdapter对mDataSetObserver的注册。if (mAdapter != null && mDataSetObserver != null) {
mAdapter.unregisterDataSetObserver(mDataSetObserver);
} 然后,把传入的adapter这个参数,赋值给mAdapter: if (mHeaderViewInfos.size() > 0|| mFooterViewInfos.size() > 0) {
mAdapter = new HeaderViewListAdapter(mHeaderViewInfos, mFooterViewInfos, adapter);
} else {
mAdapter = adapter;
}赋值成功后:
if (mAdapter != null) {
mDataSetObserver = new AdapterDataSetObserver();
mAdapter.registerDataSetObserver(mDataSetObserver);重新为mDataSetObserver赋值,然后把mAdapter注册为mDataSetObserver的观察者。
至此,思路应该清晰了:在listview的setAdapter中把adapter注册为mDataSetObserver的观察者。当数据变化时,就可以调用notifyDataSetChanged方法来提示观察者数据已经变化。
关于观察者的详细情况:浅学设计模式之观察者<Observer>模式及在android中的应用
最后就是说一下,里面PersonBean类,就是一个实体类,很简单,不在详述。
最后,源代码:http://download.csdn.net/detail/aomandeshangxiao/4704585
1.回顾
在上一节已经成功的导入AndEngine源代码项目,我们就利用它来实现我们的工程.lib文件在bin目录下:
2.建立工程
在eclipse下file->new->project...->Android Application Project
点击next
设置工程明等参数,例如:MoveBall,为了兼容工程版本,将SDk版本修改为2.1,如图所示:
接着下一步,可以随便选择你要的图标
然后next ....finish就完成了初始工程的创建
3.修改原始工程
鼠标放在MoveBall项目上,右键选择Build Path->Configure build path
然后选择Projects,点击右边的Add.选择上AndEngine
点击OK就可以将AndEngine项目添加到工程了
打开MoveBall,java,将MoveBall extends Activity修改为MoveBall extends BaseGameActivity.
接着写代码:
package season.lxx.moveball;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.IResolutionPolicy;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.RepeatingSpriteBackground;
import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.entity.sprite.TiledSprite;
import org.andengine.entity.sprite.vbo.ITiledSpriteVertexBufferObject;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource;
import org.andengine.opengl.texture.region.ITiledTextureRegion;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.ui.activity.BaseGameActivity;
import android.app.Activity;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.support.v4.app.NavUtils;
public class MoveBall extends BaseGameActivity {
private static final int CAMERA_WIDTH = 800;
private static final int CAMERA_HEIGHT = 480;
private final static float BALL_VELOCITY = 100f;//球的移动速度
private Camera mCamera;
private Scene mScene;
private RepeatingSpriteBackground background;
private TiledTextureRegion mFaceTextureRegion;
@Override
public EngineOptions onCreateEngineOptions() {
// TODO Auto-generated method stub
mCamera = new Camera(0,0,CAMERA_WIDTH,CAMERA_HEIGHT);
EngineOptions mEngineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera);
return mEngineOptions;
}
@Override
public void onCreateResources(
OnCreateResourcesCallback pOnCreateResourcesCallback)
throws Exception {
// TODO Auto-generated method stub
this.background = new RepeatingSpriteBackground(CAMERA_WIDTH, CAMERA_HEIGHT,
getTextureManager(), AssetBitmapTextureAtlasSource.create(
this.getAssets(), "background.png"),
getVertexBufferObjectManager());
BitmapTextureAtlas mTexture = new BitmapTextureAtlas(getTextureManager(),64,32,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mTexture, this, "face_circle_tiled.png", 0, 0,2,1);
/**
* 参数说明:
* mTexure是在内存中放置贴图资源用的,64,32是图片要求的宽和高,必须是2的n次方大小.如:2,4,8,16,32,64,128,512,1024....
* 并且要比原图的宽高要大
*
* mFaceTextureRegion相当于从mTexure中扣图,因为mTexure是由很多图集组成的,要从中截取一片出来
* 0,0代表截图的top,right坐标(起点坐标),2和1分别代表贴图中一张存在2列1行
*
*/
mTexture.load();
pOnCreateResourcesCallback.onCreateResourcesFinished();
}
@Override
public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback)
throws Exception {
// TODO Auto-generated method stub
mScene = new Scene();
mScene.setBackground(background);
final float centerX = (CAMERA_WIDTH - mFaceTextureRegion.getWidth()) / 2;//计算贴图的中心坐标
final float centerY = (CAMERA_HEIGHT - mFaceTextureRegion.getHeight()) / 2;
final Ball mBall = new Ball(centerX, centerY,32, 32,this.mFaceTextureRegion,getVertexBufferObjectManager());
mScene.attachChild(mBall);
pOnCreateSceneCallback.onCreateSceneFinished(mScene);
}
@Override
public void onPopulateScene(Scene pScene,
OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception {
// TODO Auto-generated method stub
pOnPopulateSceneCallback.onPopulateSceneFinished();
}
private static class Ball extends AnimatedSprite{
float mVelocityX = BALL_VELOCITY;//球的x方向速度
float mVelocityY = BALL_VELOCITY ;//球的y方向速度
public Ball(float pX, float pY, float pWidth, float pHeight,
ITiledTextureRegion pTiledTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager) {
super(pX, pY, pWidth, pHeight, pTiledTextureRegion, pVertexBufferObjectManager);
// TODO Auto-generated constructor stub
mX = 100;
mY = 100;
}
@Override
protected void onManagedUpdate(float pSecondsElapsed) {
// TODO Auto-generated method stub
if(this.mX < 0) {
setVelocityX(BALL_VELOCITY);
} else if( this.mX + this.getWidth() > CAMERA_WIDTH){
setVelocityX(-BALL_VELOCITY);
}
if(this.mY < 0 ) {
setVelocityY(BALL_VELOCITY);
} else if(this.mY + this.getHeight() > CAMERA_HEIGHT){
setVelocityY(-BALL_VELOCITY);
}
mX += mVelocityX * pSecondsElapsed;
mY += mVelocityY * pSecondsElapsed;
this.setPosition(mX, mY);
Log.d("Season",pSecondsElapsed + "");
super.onManagedUpdate(pSecondsElapsed);
}
void setVelocityX(float vx){
mVelocityX = vx;
}
void setVelocityY(float vy){
mVelocityY = vy;
}
}
}
很重要的一步,为了让游戏顺利运行,一定要将AndEngine/bin/andengine.jar拷贝到MoveBall/libs下
本例子用到两张图片:
把这两张图片拷贝到MoveBall/assets目录下
然后运行就可以看到一个运动的小脸蛋了.呵呵
本例子源代码:http://download.csdn.net/detail/cen616899547/4701606