人人客户端向右滑出式菜单:
试着实现了一个,先上效果图:
下面简单说明一下实现原理:
有两个activity,MainActivity和SettingActivity,实现这个效果两个步骤:
1、点击MainActivity左上角的按钮,MainActivity先切换到SettingActivity,获得MainActivity的布局快照,即一张代表其布局的bitmap
2、SettingActivity采用绝对布局,最上面先是覆盖了一张透明的imageView,接着将这个imageview填充上上一步的布局快照,然后通过位移动画移动这张imageView,给人的感觉就好像是前一个activity在移动。
待改进:加入手势控制。
希望大家提出更好的实现方法。
上代码:有注释
MainActivity.java
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.view.GestureDetector;
import android.view.GestureDetector.OnGestureListener;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnTouchListener;
import android.widget.Toast;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.sample);
findViewById(R.id.sample_button).setOnClickListener(
new OnClickListener() {
@Override
public void onClick(View v) {
SettingActivity.prepare(MainActivity.this,
R.id.inner_content);
startActivity(new Intent(MainActivity.this,
SettingActivity.class));
overridePendingTransition(0, 0);
}
});
}
}SettingActivity.java
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.os.Bundle;
import android.util.TypedValue;
import android.view.KeyEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.WindowManager;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.TranslateAnimation;
import android.widget.AdapterView;
import android.widget.AdapterView.OnItemClickListener;
import android.widget.ArrayAdapter;
import android.widget.ImageView;
import android.widget.ListView;
import android.widget.RelativeLayout.LayoutParams;
public class SettingActivity extends Activity {
private ImageView mCover;
private ListView mList;
private Animation mStartAnimation;
private Animation mStopAnimation;
private static final int DURATION_MS = 400;
private static Bitmap sCoverBitmap = null;
// 2个步骤
// 1. activity-->other activity
// 2. anim
// 先切换到另一个activity
// 再获得之前activity屏幕的快照将它作为一个cover覆盖在下一个屏幕的上面,然后通过动画移动这个cover,让人感觉好像是前一个屏幕的移动。
public static void prepare(Activity activity, int id) {
if (sCoverBitmap != null) {
sCoverBitmap.recycle();
}
// 用指定大小生成一张透明的32位位图,并用它构建一张canvas画布
sCoverBitmap = Bitmap.createBitmap(
activity.findViewById(id).getWidth(), activity.findViewById(id)
.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(sCoverBitmap);
// 将指定的view包括其子view渲染到这种画布上,在这就是上一个activity布局的一个快照,现在这个bitmap上就是上一个activity的快照
activity.findViewById(id).draw(canvas);
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// 绝对布局最上层覆盖了一个imageview
setContentView(R.layout.main);
initAnim();
mCover = (ImageView) findViewById(R.id.slidedout_cover);
mCover.setImageBitmap(sCoverBitmap);
mCover.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
close();
}
});
mList = (ListView) findViewById(R.id.list);
mList.setAdapter(new ArrayAdapter<String>(SettingActivity.this,
android.R.layout.simple_list_item_1, new String[] { " First",
" Second", " Third", " Fourth", " Fifth", " Sixth" }));
mList.setOnItemClickListener(new OnItemClickListener() {
@Override
public void onItemClick(AdapterView<?> arg0, View arg1, int arg2,
long arg3) {
close();
}
});
open();
}
public void initAnim() {
// 采用了绝对布局,绝对布局是view的左上角从(0,0)开始
@SuppressWarnings("deprecation")
final android.widget.AbsoluteLayout.LayoutParams lp = new android.widget.AbsoluteLayout.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT, 0, 0);
findViewById(R.id.slideout_placeholder).setLayoutParams(lp);
// 屏幕的宽度
int displayWidth = ((WindowManager) getSystemService(Context.WINDOW_SERVICE))
.getDefaultDisplay().getWidth();
// 右边的位移量,60dp转换成px
int sWidth = (int) TypedValue.applyDimension(
TypedValue.COMPLEX_UNIT_DIP, 60, getResources()
.getDisplayMetrics());
// 将快照向右移动的偏移量
final int shift = displayWidth - sWidth;
// 向右移动的位移动画向右移动shift距离,y方向不变
mStartAnimation = new TranslateAnimation(TranslateAnimation.ABSOLUTE,
0, TranslateAnimation.ABSOLUTE, shift,
TranslateAnimation.ABSOLUTE, 0, TranslateAnimation.ABSOLUTE, 0);
// 回退时的位移动画
mStopAnimation = new TranslateAnimation(TranslateAnimation.ABSOLUTE, 0,
TranslateAnimation.ABSOLUTE, -shift,
TranslateAnimation.ABSOLUTE, 0, TranslateAnimation.ABSOLUTE, 0);
// 持续时间
mStartAnimation.setDuration(DURATION_MS);
// 动画完成时停留在结束位置
mStartAnimation.setFillAfter(true);
mStartAnimation.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationRepeat(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
// 动画结束时回调
// 将imageview固定在位移后的位置
mCover.setAnimation(null);
@SuppressWarnings("deprecation")
final android.widget.AbsoluteLayout.LayoutParams lp = new android.widget.AbsoluteLayout.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT,
shift, 0);
mCover.setLayoutParams(lp);
}
});
mStopAnimation.setDuration(DURATION_MS);
mStopAnimation.setFillAfter(true);
mStopAnimation.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationRepeat(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
finish();
overridePendingTransition(0, 0);
}
});
}
public void open() {
mCover.startAnimation(mStartAnimation);
}
public void close() {
mCover.startAnimation(mStopAnimation);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
// 摁返回键时也要触发动画
if (keyCode == KeyEvent.KEYCODE_BACK) {
close();
return true;
}
return super.onKeyDown(keyCode, event);
}
}sample.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/inner_content"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@android:color/white" >
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="45dip"
android:background="#bb000000"
android:gravity="center_vertical"
android:orientation="horizontal" >
<Button
android:id="@+id/sample_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="10dip"
android:drawableTop="@drawable/menuicon" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="slide-out navigation"
android:textColor="#ffffff"
android:textSize="19sp" />
</LinearLayout>
</RelativeLayout>main.xml
<?xml version="1.0" encoding="utf-8"?>
<AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/layout"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<FrameLayout
android:id="@+id/slideout_placeholder"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#777777" >
<ListView
android:id="@+id/list"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:cacheColorHint="#00000000" />
</FrameLayout>
<ImageView
android:id="@+id/slidedout_cover"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:scaleType="fitXY" />
</AbsoluteLayout>最近一直在思考我的职业规划,我一直问自己真的喜欢做程序员吗???
毕业两年了,阴差阳错的走进了手机行业,第一年做在手机方案公司做展讯平台的MMI工程师,平时的主要工作就是改BUG, 包括各种死机,蓝屏的BUG,工作了一年,不想改BUG了,因为发现自己改了一年的BUG,写代码的能力依旧很差很差,然后辞职。目前外包到国内比较大的手机公司做驱动,当初是因为冲着这家公司的牌子,以及外包的工资还可以就去了,然后发现外包真的很苦逼,学到的东西有限不说,发现自己的工作还是在解各种乱七八糟的BUG。代码看的云里雾里,一直改着别人的BUG,总是缺少成就感。。。很迷茫!!
今天看到了老罗的一篇博客,题目是《创业降级论》http://www.douban.com/note/223883640/ 内容很苦逼,IT这个行业以前看似光鲜,其实没几个赚到钱的,整天坐在办公室里面加班,过劳死的很多。其实有的时候我看着满屏幕的代码,我都有砸电脑的冲动,我的青春难道就要献给这每天都解决不完的BUG。虽然我一直自称自己的IT届混的,其实问问自己,写过几行代码?做过几个应用,自己往往就答不上来......
我一直在反思,我为什么现在不快乐?虽然我一直很努力,拼命的学习,努力使得自己进步。最近,移动互联网炒得很火很火,我算是半个手机行业的人吧,但是和互联网基本不搭边。但是我觉得自己对这方面还是蛮感兴趣的,我在想我是不是要利用业余时间转行做应用?然后我开始打算学习IOS开发,目标是应用方面。。。我越来越发现自己的目标应该是通过做产品积累经验,然后转向市场运营方面的工作。但是前提是我有一定的技术功底。
所以我决定,我要努力转行做应用吧。虽然我知道做应用竞争很激烈,新技术更新很快,但是我觉得做出一款产品会让我自己有成就感,如果我能产品更加成功的推向市场,我会更加的有成就感。这应该就是我的目标吧。不知道我这个思想对不对?哪位大侠指出一下?
目前的打算是这两年,我要努力的技术,给自己充电,尽快的成长。
2楼karl1574天前 08:54我现在的公司也是手机业务这块的。加个好友认识下吧。我QQ:1576763631楼karl1574天前 08:52你好!目前我刚刚进入IT行业。公司业务基本上都是做软件和系统兼容测试。刚进来不知道,其实我也想做应用开发。但是没任何经验啊,现在只能先混个1年再说。确实找bug 修复bug对提高编程能力没多大提升,我感觉很迷茫。。。参考:http://www.cnblogs.com/highriver/archive/2011/12/18/2291965.html
通过对以上文章的拜读,我进一步加深了对线程同步锁的理解。
下面就根据自己的理解,进行的简单实例操作演示。
在看下面的代码前,强烈建议先拜读上面的文章。
源码下载:http://download.csdn.net/detail/yang_hui1986527/4423728
MainActivity.java
package com.snowdream.demo;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.text.TextUtils;
import android.util.Log;
import android.view.Menu;
import android.view.View;
import android.widget.TextView;
public class MainActivity extends Activity {
private static final int MSG_CLEAR = 0;
private static final int MSG_UPDATE = 1;
private final Object mObject = new Object();
private final String tag = "MainActivity";
ExecutorService pool = null;
private static TextView mTextView = null;
private static Handler mHandler = new Handler(){
public void handleMessage(Message msg){
switch (msg.what) {
case MSG_CLEAR:
mTextView.setText("");
break;
case MSG_UPDATE:
String str = (String)msg.obj;
if (!TextUtils.isEmpty(str)) {
mTextView.append(str);
mTextView.append("\n");
}
break;
default:
break;
}
};
};
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initView();
initData();
}
private void initView() {
mTextView = (TextView)findViewById(R.id.textView1);
}
private void initData() {
pool = Executors.newFixedThreadPool(2);
}
@Override
protected void onDestroy() {
super.onDestroy();
pool.shutdown();
}
public void OnButton1Click(View view) {
int id = view.getId();
switch (id) {
case R.id.button1:
//synchronized(class)
//synchronized(this)
mHandler.sendMessage(mHandler.obtainMessage(MSG_CLEAR));
Sync1_Class sync1_Class = new Sync1_Class();
Sync1_Object sync1_Object = new Sync1_Object();
pool.execute(sync1_Class);
pool.execute(sync1_Object);
break;
case R.id.button2:
//synchronized(this)
//synchronized(this)
mHandler.sendMessage(mHandler.obtainMessage(MSG_CLEAR));
Sync2_Object_1 sync2_Object_1 = new Sync2_Object_1();
Sync2_Object_2 sync2_Object_2 = new Sync2_Object_2();
pool.execute(sync2_Object_1);
pool.execute(sync2_Object_2);
break;
case R.id.button3:
//synchronized(class)
//synchronized(class)
mHandler.sendMessage(mHandler.obtainMessage(MSG_CLEAR));
Sync3_Class_1 sync3_Class_1 = new Sync3_Class_1();
Sync3_Class_2 sync3_Class_2 = new Sync3_Class_2();
pool.execute(sync3_Class_1);
pool.execute(sync3_Class_2);
break;
default:
break;
}
}
public class Sync1_Class implements Runnable {
public void run() {
synchronized(MainActivity.class){
for (int i = 0; i < 100; i++) {
Log.i(tag, "Sync1_Class: "+ i);
mHandler.sendMessage(mHandler.obtainMessage(MSG_UPDATE, "Sync1_Class: "+ i));
}
}
}
}
public class Sync1_Object implements Runnable {
public void run() {
synchronized(mObject){
for (int i = 0; i < 100; i++) {
Log.i(tag, "Sync1_Object: "+ i);
mHandler.sendMessage(mHandler.obtainMessage(MSG_UPDATE, "Sync1_Object: "+ i));
}
}
}
}
public class Sync2_Object_1 implements Runnable {
public void run() {
synchronized(mObject){
for (int i = 0; i < 100; i++) {
Log.i(tag, "Sync2_Object_1: "+ i);
mHandler.sendMessage(mHandler.obtainMessage(MSG_UPDATE, "Sync2_Object_1: "+ i));
}
}
}
}
public class Sync2_Object_2 implements Runnable {
public void run() {
synchronized(mObject){
for (int i = 0; i < 100; i++) {
Log.i(tag, "Sync2_Object_2: "+ i);
mHandler.sendMessage(mHandler.obtainMessage(MSG_UPDATE, "Sync2_Object_2: "+ i));
}
}
}
}
public class Sync3_Class_1 implements Runnable {
public void run() {
synchronized(MainActivity.class){
for (int i = 0; i < 100; i++) {
Log.i(tag, "Sync3_Class_1: "+ i);
mHandler.sendMessage(mHandler.obtainMessage(MSG_UPDATE, "Sync3_Class_1: "+ i));
}
}
}
}
public class Sync3_Class_2 implements Runnable {
public void run() {
synchronized(MainActivity.class){
for (int i = 0; i < 100; i++) {
Log.i(tag, "Sync3_Class_2: "+ i);
mHandler.sendMessage(mHandler.obtainMessage(MSG_UPDATE, "Sync3_Class_2: "+ i));
}
}
}
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
}
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<LinearLayout
android:id="@+id/linearLayout1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentTop="true" >
<Button
android:id="@+id/button1"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:gravity="center"
android:onClick="OnButton1Click"
android:text="Button1" />
<Button
android:id="@+id/button2"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:gravity="center"
android:onClick="OnButton1Click"
android:text="Button2" />
<Button
android:id="@+id/button3"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:gravity="center"
android:onClick="OnButton1Click"
android:text="Button3" />
</LinearLayout>
<ScrollView
android:id="@+id/scrollView1"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_below="@+id/linearLayout1"
android:layout_toLeftOf="@+id/textView1" >
<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="@dimen/padding_small"
android:text="Loading..."
tools:context=".MainActivity" />
</ScrollView>
</RelativeLayout>效果预览: