android:layout_gravity="Center" 设置控件居中
android:gravity="Center" 设置文本居中
简单的在Activity间传数据,我们一般有两种方式:
1.直接用Intent的putExtra(), getStringExtra();
2.先new一个Bundle对象,用Bundle的putExtra().
那么这两种方式有什么不一样呢?
我们先看一下Intent对象相应函数的源代码:
public Intent putExtra(String name, String value) {
if (mExtras == null) {
mExtras = new Bundle();
}
mExtras.putString(name, value);
return this;
}
public String getStringExtra(String name) {
return mExtras == null ? null : mExtras.getString(name);
}
可以知道,Intent的相关操作的实现是基于Bundle的,Bundle操作数据相对于Intent有哪些优势呢?
举个例子,如果我要从A界面跳转到B界面和C界面,那么我要写写两个Intent,如果传的数据相同,我两个Intent都要添加,但是如果我用Bundle,直接一次性包装就可以了。
再有,如果A界面要传值给B界面,再从B界面传值到C界面,你可以想象用Intent是多么的麻烦了,但是用Bundle就很简洁,而且还可以在B界面中添加新的信息。
其实在Android代码中这样的情况蛮多的,比如Intent的setClass和ComponentName这两种方式又有什么区别呢?请看setClass源代码:
public Intent(Context packageContext, Class<?> cls) {
mComponent = new ComponentName(packageContext, cls);
}
public Intent setClass(Context packageContext, Class<?> cls) {
mComponent = new ComponentName(packageContext, cls);
return this;
}
当然如果传的数据非常之多而且很复杂,用这两种方式显然是不适合的,这时候我们可以使用可序列化的结构类,实例代码如下:
Parcelable类。最主要的类,也就是我们要传送的对象的类,需要实现Parcelable接口。
package com.zeph.android.Parcelable;
import android.os.Parcel;
import android.os.Parcelable;
public class BenParcelable implements Parcelable {
public String name;
public int age;
public String profession;
public BenParcelable(String name, int age, String profession) {
this.name = name;
this.age = age;
this.profession = profession;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
public String getprofession() {
return profession;
}
public void setprofession(String profession) {
this.profession = profession;
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(Parcel parcel, int flag) {
parcel.writeString(name);
parcel.writeInt(age);
parcel.writeString(profession);
}
public static final Creator<BenParcelable> CREATOR = new Creator<BenParcelable>() {
public BenParcelable createFromParcel(Parcel in) {
return new BenParcelable(in);
}
public BenParcelable[] newArray(int size) {
return new BenParcelable[size];
}
};
private BenParcelable(Parcel in) {
name = in.readString();
age = in.readInt();
profession = in.readString();
}
}
ParcelableActivity类,传递对象的Activity类。
package com.zeph.android.Parcelable;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class ParcelableActivity extends Activity {
private Button myButton;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
myButton = (Button) findViewById(R.id.myButton);
myButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View arg0) {
BenParcelable benParcelable = new BenParcelable("BenZeph", 23,
"Java/Android Engineer");
Intent intent = new Intent();
intent.setClass(getApplicationContext(),
GetParcelableActivity.class);
Bundle bundle = new Bundle();
bundle.putParcelable("Ben", benParcelable);
intent.putExtras(bundle);
startActivity(intent);
}
});
}
}
GetParcelableActivity类,接收序列化对象的Activity类。
package com.zeph.android.Parcelable;
import android.app.Activity;
import android.os.Bundle;
public class GetParcelableActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
BenParcelable parcelable = getIntent().getParcelableExtra("Ben");
System.out.println(parcelable.getName());
System.out.println(parcelable.getAge());
System.out.println(parcelable.getprofession());
}
}
1.使用ZBar项目。下载地址是: http://zbar.sourceforge.net/iphone/index.html
2.新建一个项目。
3.导入 ZBar的sdk。把ZBar SDK的目录拉入项目,然后选中copy选项
4.在项目文件的target中加入 以下framework
5.在appDelegate文件中加入 标记部分的代码
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
self.viewController = [[[ViewController alloc] initWithNibName:@"ViewController" bundle:nil] autorelease];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
// force view class to load so it may be referenced directly from NIB
[ZBarReaderView class];
return YES;
}
6.在.h文件中加入 ZBarReaderViewDelegate的实现,代码如下:
//
// ViewController.h
// FootSafety
//
// Created by 泽宇 徐 on 12-6-12.
// Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "ZBarSDK.h"
@interface ViewController : UIViewController<ZBarReaderViewDelegate>
{
IBOutlet UILabel * label ;
ZBarReaderView *readerView;
ZBarCameraSimulator *cameraSim;
}
@property(nonatomic,retain) UILabel * label ;
@property (nonatomic, retain) IBOutlet ZBarReaderView *readerView;
@end
7.在.m文件中要实现的主要方法是:
- (void) readerView: (ZBarReaderView*) view
didReadSymbols: (ZBarSymbolSet*) syms
fromImage: (UIImage*) img
{
// do something useful with results
for(ZBarSymbol *sym in syms) {
self.label.text = sym.data;
break;
}
}
这里是功能是读取照片信息,把条码放如label显示
-(void) viewDidAppear:(BOOL)animated
{
// run the reader when the view is visible
[readerView start];
}
这个是在显示视图的时候,启动摄像头,开始扫描
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
// the delegate receives decode results
readerView.readerDelegate = self;
// you can use this to support the simulator
if(TARGET_IPHONE_SIMULATOR) {
cameraSim = [[ZBarCameraSimulator alloc]
initWithViewController: self];
cameraSim.readerView = readerView;
}
}
在初始化的时候,设置托管。
.m文件所有内容是:
//
// ViewController.m
// FootSafety
//
// Created by 泽宇 徐 on 12-6-12.
// Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
@synthesize label;
@synthesize readerView;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
// the delegate receives decode results
readerView.readerDelegate = self;
// you can use this to support the simulator
if(TARGET_IPHONE_SIMULATOR) {
cameraSim = [[ZBarCameraSimulator alloc]
initWithViewController: self];
cameraSim.readerView = readerView;
}
}
-(void) viewDidAppear:(BOOL)animated
{
// run the reader when the view is visible
[readerView start];
}
- (void) readerView: (ZBarReaderView*) view
didReadSymbols: (ZBarSymbolSet*) syms
fromImage: (UIImage*) img
{
// do something useful with results
for(ZBarSymbol *sym in syms) {
self.label.text = sym.data;
break;
}
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
-(void) dealloc
{
[self.readerView release];
[self.label release];
[super dealloc];
}
@end
在ViewController.xib文件中 增加一个view,并且修改view的类是ZBarReaderView ,并且指向 .h文件中定义的
ZBarReaderView *readerView;