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2D 游戏引擎 Entropia Engine++

    来源:    发布时间:2015-01-28

    本文导语:  Entropia Engine++ 是一个 2D 游戏引擎,适合跨平台游戏开发。 EE++ 提供: 跨平台支持: 官方支持 Linux, Windows, Mac OS X. iOS port is fully working with SDL 2 backend. Android port is working with SDL 2 backend, but not completed. It should work on FreeBSD, Solaris and Ha...

Entropia Engine++ 是一个 2D 游戏引擎,适合跨平台游戏开发。

2D 游戏引擎 Entropia Engine++[图片]

EE++ 提供:

跨平台支持:

  • 官方支持 Linux, Windows, Mac OS X.
  • iOS port is fully working with SDL 2 backend.
  • Android port is working with SDL 2 backend, but not completed.
  • It should work on FreeBSD, Solaris and Haiku OS.

Graphic Module:

  • OpenGL 2 ( fixed-pipeline ), OpenGL 3 ( programmable-pipeline ), OpenGL ES 2 and OpenGL ES 1 support.
  • Batch Renderer ( all the rendering is automatically batched by the engine ).
  • TTF and Texture fonts support.
  • Frame Buffer support.
  • Shaders support ( with automatic fixed pipeline shaders to programmable conversor ).
  • Vertex Buffer Object support.
  • Particle System.
  • Extendable Console.
  • Animated Sprites.
  • Texture Atlas support ( automatic creation and update of the texture atlas ! ).

Window Module:

  • Backend based module, this means that you can easily create a backend for the window/input handling.
  • Currently supports SDL 1.2, SDL 2 and Allegro 5 as backends ( more backends are planned ).
  • Clipboard support ( SDL 2 backend for the moment ).
  • Color hardware cursors.
  • Joystick support.

Audio Module:

  • OpenAL audio engine with extendable file format support. OGG support, and all the formats supported by libsndfile.

Physics Module:

  • Full OOP chipmunk physics wrapper.

UI Module:

  • Fully featured UI system, with skinning support, animation support, scaling, rotating, clipping, events, messages, etc. All the basic controls are implemented ( button, textbox, combobox, inputbox, menue, listbox, etc...).

System Module:

  • Provides all the basics stuffs for the full multi-threading support of the engine, file formats support for packing, and much more.

Base Module:

  • Customizable Memory Manager. Used by default in debug mode to track any memory leak.
  • UTF8, utf-8, UTF-32, Ansi, Wide Char support.
  • String class using UTF-32 chars internally.
  • Debug macros

Utils Module:

  • A lot of general purpose functions and templates ( vector, quad, polygon, color, etc ) to help the development of any kind of application.

Math Module:

  • Some minor math utilities, include Mersenne Twister random number generator implementation.

Gaming Module:

  • Tiled Maps with dynamic lights.
  • Full featured Map Editor.

    
 
 
 
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